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Issue Date
Title
Author(s)
Type
Access Type
2020
Mobile Learning no desenvolvimento de competências matemáticas: estudo de caso no ensino médio do Instituto Federal de Pernambuco
Dantas, Hugo
;
Cabrita, Isabel
bookPart
2022
Mobile learning, aprendizagem ativa e competências matemáticas: uma análise da literatura no período de 2012 a 2021
Dantas, Hugo
;
Cabrita, Isabel
article
16-Oct-2020
The potential educational value of mobile augmented reality games: the case of EduPARK App
Pombo, Lúcia
;
Marques, Margarida M.
article
Aug-2021
The impact of teacher training using mobile augmented reality games on their professional development
Marques, Margarida M.
;
Pombo, Lúcia
article
2020
Internal consistency of the educational value scale for green outdoor settings: the case of EduPARK App
Marques, Margarida Morais
;
Pombo, Lúcia
bookPart
2021
O uso de tecnologia móvel na aprendizagem ativa: perspectiva de diretores e professores do Instituto Federal de Pernambuco
Dantas, Hugo
;
Cabrita, Isabel
conferenceObject
2021
Teachers’ experiences and perceptions regarding mobile augmented reality games: a case study of a teacher training
Marques, M. M.
;
Pombo, L.
bookPart
2022
Jogo móvel para uma educação para a sustentabilidade e contextualizada
Rodrigues, Rita
;
Ferreira-Santos, João
;
Draghi, Julia
;
Ribeiro, Sofia
;
Marques, Margarida M.
;
Pombo, Lúcia
conferenceObject
Mar-2022
Mobile learning games with augmented reality in a park: system for classification of questions for quiz game creation
Pombo, Lúcia
;
Marques, Margarida M.
bookPart
2022
Design & develop a smart learning city environment for sustainability
Marques, Margarida M.
;
Pombo, Lúcia
bookPart
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Game-based learning
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2022
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2020