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Issue Date
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2021
SIX 2.0: uma interface tangível para seniores
Pinho, António
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
;
Mealha, Óscar
bookPart
2021
Mechanics or Mechanisms: defining differences in analog games to support game design
Sousa, Micael
;
Zagalo, Nelson
;
Oliveira, Ana Patrícia
bookPart
4-Dec-2021
Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games
Zagalo, Nelson
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
bookPart
2020
Towards a new hybrid game model: designing tangible experiences
Oliveira, Ana Patrícia
;
Sousa, Micael
;
Vairinhos, Mário
;
Zagalo, Nelson
bookPart
5-Oct-2021
Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGame
Sousa, Micael
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Zagalo, Nelson
;
Vairinhos, Mário
bookPart
5-Oct-2021
Tangible interfaces and augmented reality in a nutrition serious game for kids
Reisinho, Pedro
;
Silva, Cátia
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
;
Zagalo, Nelson
bookPart
11-Apr-2021
Creative process for designing a hybrid game for nutrition education
Reisinho, Pedro
;
Silva, Cátia
;
Zagalo, Nelson
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
bookPart
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Mealha, Óscar
1
Pinho, António
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Date issued
6
2021
1
2020