Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/39749
Title: | Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games |
Author: | Zagalo, Nelson Oliveira, Ana Patrícia Cardoso, Pedro |
Keywords: | Narrative design Serious games Storytelling Play Creativity process User experience design |
Issue Date: | 4-Dec-2021 |
Publisher: | Springer |
Abstract: | There are no recipes or rules to develop games, any more than there are to develop stories. Our aim was to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. For this purpose, we needed not only to design game mechanics, but also to create a narrative that provided meaning to the game experience, in order to ensure substrate to the context of nutrition. In this paper, we present a framework that serves as a narrative design tool used in the development of this game and which can be employed in the creation of serious story-based games. |
Peer review: | yes |
URI: | http://hdl.handle.net/10773/39749 |
DOI: | 10.1007/978-3-030-92300-6_15 |
ISBN: | 978-3-030-92299-3 |
Appears in Collections: | DeCA - Capítulo de livro DigiMedia - Capítulo de livro |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Zagalo_et_al_Beats_and_Units.pdf | 473.52 kB | Adobe PDF |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.