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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 96
Issue DateTitleAuthor(s)TypeAccess Type
2022Más allá del pensamiento logocéntrico: apuesta por un programa doctoral en creación artísticaCorreia, Jorge SalgadobookPartopenAccess
2023PrólogoPérez González, JulianabookPartopenAccess
20-May-2024Aesthetics and meaning within the circular design discourse: an analysis based on design projectsCosta, Nina; Pinho, Adriano; Providência, FranciscobookPartopenAccess
2023Performers empowerment and social inclusionCorreia, Jorge Salgado; Gomez Perez, Maira AlejandrabookPartopenAccess
Mar-2023Percepção e representação do campo visualMendes, Marco AlexandrebookPartopenAccess
2023Motivation and flow experience as crucial factors in the completion of narrative gamesMartins, Dalila; Zagalo, Nelson; Oliveira, Ana PatríciabookPartopenAccess
2023Serious games applied to cases of depression and anxiety: a systematic review and meta-analysisMartins, Dalila; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartrestrictedAccess
Apr-2023Peak-end rule in narrative videogames: analysis of players’ perceptions on social media about “The Last of Us Part II” and “God of War”Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartopenAccess
2022Know Me: promoting gender equality in education through an interactive digital narrativeColaço, Ana; Oliveira, Ana Patrícia; Zagalo, NelsonbookPartrestrictedAccess
2021SIX 2.0: uma interface tangível para senioresPinho, António; Vairinhos, Mário; Oliveira, Ana Patrícia; Mealha, ÓscarbookPartrestrictedAccess
Oct-2023Mapping Portugal's design landscape: findings, challenges and future research directionsCosta, Nina; Costa, Rui; Ribeiro, Marlene; Borges, Afonso; Branco, VascobookPartopenAccess
20-Apr-2018Proposal of a tangible interface to enhance seniors’ TV experience: UX evaluation of SIXOliveira, Ana Patrícia; Vairinhos, Mário; Mealha, ÓscarbookPartrestrictedAccess
2010Visualisation of web based e-learning activityOliveira, Ana Patrícia; Mealha, Óscar; Santos, CarlosbookPartrestrictedAccess
5-Oct-2021Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGameSousa, Micael; Oliveira, Ana Patrícia; Cardoso, Pedro; Zagalo, Nelson; Vairinhos, MáriobookPartrestrictedAccess
2021Mechanics or Mechanisms: defining differences in analog games to support game designSousa, Micael; Zagalo, Nelson; Oliveira, Ana PatríciabookPartrestrictedAccess
4-Dec-2021Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious gamesZagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, PedrobookPartrestrictedAccess
2020Towards a new hybrid game model: designing tangible experiencesOliveira, Ana Patrícia; Sousa, Micael; Vairinhos, Mário; Zagalo, NelsonbookPartrestrictedAccess
2023Does "story-making" have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ UniversityRodrigues, Paola Stumpf; Batista, João; Simões, DorabookPartrestrictedAccess
2023Mobile learning contributions to teaching and learning: the case of the University of AveiroAntunes, D.; Batista, J.; Simões, D.bookPartrestrictedAccess
2015Conhecer o design a partir das evidênciasProvidência, FranciscobookPartopenAccess
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 96