Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 96
Issue Date | Title | Author(s) | Type | Access Type |
2022 | Más allá del pensamiento logocéntrico: apuesta por un programa doctoral en creación artística | Correia, Jorge Salgado | bookPart | |
2023 | Prólogo | Pérez González, Juliana | bookPart | |
20-May-2024 | Aesthetics and meaning within the circular design discourse: an analysis based on design projects | Costa, Nina; Pinho, Adriano; Providência, Francisco | bookPart | |
2023 | Performers empowerment and social inclusion | Correia, Jorge Salgado; Gomez Perez, Maira Alejandra | bookPart | |
Mar-2023 | Percepção e representação do campo visual | Mendes, Marco Alexandre | bookPart | |
2023 | Motivation and flow experience as crucial factors in the completion of narrative games | Martins, Dalila; Zagalo, Nelson; Oliveira, Ana Patrícia | bookPart | |
2023 | Serious games applied to cases of depression and anxiety: a systematic review and meta-analysis | Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart | |
Apr-2023 | Peak-end rule in narrative videogames: analysis of players’ perceptions on social media about “The Last of Us Part II” and “God of War” | Martins, Dalila; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart | |
2022 | Know Me: promoting gender equality in education through an interactive digital narrative | Colaço, Ana; Oliveira, Ana Patrícia; Zagalo, Nelson | bookPart | |
2021 | SIX 2.0: uma interface tangível para seniores | Pinho, António; Vairinhos, Mário; Oliveira, Ana Patrícia; Mealha, Óscar | bookPart | |
Oct-2023 | Mapping Portugal's design landscape: findings, challenges and future research directions | Costa, Nina; Costa, Rui; Ribeiro, Marlene; Borges, Afonso; Branco, Vasco | bookPart | |
20-Apr-2018 | Proposal of a tangible interface to enhance seniors’ TV experience: UX evaluation of SIX | Oliveira, Ana Patrícia; Vairinhos, Mário; Mealha, Óscar | bookPart | |
2010 | Visualisation of web based e-learning activity | Oliveira, Ana Patrícia; Mealha, Óscar; Santos, Carlos | bookPart | |
5-Oct-2021 | Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGame | Sousa, Micael; Oliveira, Ana Patrícia; Cardoso, Pedro; Zagalo, Nelson; Vairinhos, Mário | bookPart | |
2021 | Mechanics or Mechanisms: defining differences in analog games to support game design | Sousa, Micael; Zagalo, Nelson; Oliveira, Ana Patrícia | bookPart | |
4-Dec-2021 | Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games | Zagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, Pedro | bookPart | |
2020 | Towards a new hybrid game model: designing tangible experiences | Oliveira, Ana Patrícia; Sousa, Micael; Vairinhos, Mário; Zagalo, Nelson | bookPart | |
2023 | Does "story-making" have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University | Rodrigues, Paola Stumpf; Batista, João; Simões, Dora | bookPart | |
2023 | Mobile learning contributions to teaching and learning: the case of the University of Aveiro | Antunes, D.; Batista, J.; Simões, D. | bookPart | |
2015 | Conhecer o design a partir das evidências | Providência, Francisco | bookPart | |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 96