Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/39760
Title: Mechanics or Mechanisms: defining differences in analog games to support game design
Author: Sousa, Micael
Zagalo, Nelson
Oliveira, Ana Patrícia
Keywords: Game mechanisms
Game design
Analog games
Mechanics
Issue Date: 2021
Publisher: IEEE
Abstract: This research intends to clarify the difference between game mechanisms and mechanics. We propose the reinforcement of game mechanisms as building blocks for game design. After analyzing Board Game Geek (BGG) mechanisms databases and crossing it with the literature review and game examples, we provide a new classification for board game mechanisms. Departing from the Mechanics-Dynamics-Aesthetics (MDA) framework, we propose the Mechanisms, Mechanics, Dynamics, and Experience (MMDE) approach to fit the different concepts of mechanics and mechanisms to analog game systems. These findings should clarify the concept of mechanisms as building blocks for analog game design, which is also useful for hybrid and digital game design.
Peer review: yes
URI: http://hdl.handle.net/10773/39760
DOI: 10.1109/CoG52621.2021.9619055
ISBN: 978-1-6654-4608-2
Appears in Collections:DeCA - Capítulo de livro
DigiMedia - Capítulo de livro

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