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Issue Date
Title
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Type
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2022
Know Me: promoting gender equality in education through an interactive digital narrative
Colaço, Ana
;
Oliveira, Ana Patrícia
;
Zagalo, Nelson
bookPart
Mar-2019
Multimodality and expressivity in videogames
Zagalo, Nelson
article
2-Nov-2022
A systematic literature review of virtual reality-based reminiscence therapy for people with cognitive impairment or dementia
Reisinho, Pedro
;
Raposo, Rui
;
Zagalo, Nelson
bookPart
2023
FlavourGame: interaction design in hybrid games
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Zagalo, Nelson
;
Vairinhos, Mário
conferenceObject
5-Oct-2021
Tangible interfaces and augmented reality in a nutrition serious game for kids
Reisinho, Pedro
;
Silva, Cátia
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
;
Zagalo, Nelson
bookPart
11-Apr-2021
Creative process for designing a hybrid game for nutrition education
Reisinho, Pedro
;
Silva, Cátia
;
Zagalo, Nelson
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
bookPart
2021
Mechanics or Mechanisms: defining differences in analog games to support game design
Sousa, Micael
;
Zagalo, Nelson
;
Oliveira, Ana Patrícia
bookPart
4-Dec-2021
Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games
Zagalo, Nelson
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
bookPart
2023
Serious games applied to cases of depression and anxiety: a systematic review and meta-analysis
Martins, Dalila
;
Oliveira, Ana Patrícia
;
Zagalo, Nelson
bookPart
2020
Towards a new hybrid game model: designing tangible experiences
Oliveira, Ana Patrícia
;
Sousa, Micael
;
Vairinhos, Mário
;
Zagalo, Nelson
bookPart
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Pereira, Leonardo
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Serious games
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Augmented reality
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Character design
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Digital games
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