Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/39733
Title: | Beats & Units: a story-game design framework |
Author: | Zagalo, Nelson Oliveira, Ana Patrícia Cardoso, Pedro Vairinhos, Mário |
Keywords: | Narrative Design Serious games Storytelling Play Creativity process User experience design |
Issue Date: | 15-Jun-2023 |
Publisher: | Lusófona University |
Abstract: | There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games. |
Peer review: | yes |
URI: | http://hdl.handle.net/10773/39733 |
DOI: | 10.24140/ijfma.v8.n1.03 |
Appears in Collections: | DeCA - Artigos DigiMedia - Artigos |
Files in This Item:
File | Description | Size | Format | |
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8479-Article Text-25529-1-10-20230619.pdf | 362.18 kB | Adobe PDF | View/Open |
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