Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/39733
Title: Beats & Units: a story-game design framework
Author: Zagalo, Nelson
Oliveira, Ana Patrícia
Cardoso, Pedro
Vairinhos, Mário
Keywords: Narrative Design
Serious games
Storytelling
Play
Creativity process
User experience design
Issue Date: 15-Jun-2023
Publisher: Lusófona University
Abstract: There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.
Peer review: yes
URI: http://hdl.handle.net/10773/39733
DOI: 10.24140/ijfma.v8.n1.03
Appears in Collections:DeCA - Artigos
DigiMedia - Artigos

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