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2017
Socrative: using mobile devices to promote language learning
Vasconcelos, Sandra
;
Balula, Ana
bookPart
Jul-2017
Learning with mobile technologies: students’ behavior
Briz-Ponce, Laura
;
Pereira, Anabela
;
Carvalho, Lina
;
Juanes-Méndez, Juan Antonio
;
García-Peñalvo, Francisco José
article
23-Jun-2019
Learning with the Augmented Reality EduPARK Game-Like App: Its Usability and Educational Value for Primary Education
Pombo, Lúcia
;
Marques, Margarida Morais
bookPart
2020
Mobile Learning no desenvolvimento de competências matemáticas: estudo de caso no ensino médio do Instituto Federal de Pernambuco
Dantas, Hugo
;
Cabrita, Isabel
bookPart
2022
Mobile learning, aprendizagem ativa e competências matemáticas: uma análise da literatura no período de 2012 a 2021
Dantas, Hugo
;
Cabrita, Isabel
article
16-Oct-2020
The potential educational value of mobile augmented reality games: the case of EduPARK App
Pombo, Lúcia
;
Marques, Margarida M.
article
Aug-2021
The impact of teacher training using mobile augmented reality games on their professional development
Marques, Margarida M.
;
Pombo, Lúcia
article
2020
Internal consistency of the educational value scale for green outdoor settings: the case of EduPARK App
Marques, Margarida Morais
;
Pombo, Lúcia
bookPart
2018
Património histórico e botânico com realidade aumentada no Parque Infante D. Pedro - Aveiro: aprendizagens potenciadas pela app EduPARK
Pombo, Lúcia
conferenceObject
2021
O uso de tecnologia móvel na aprendizagem ativa: perspectiva de diretores e professores do Instituto Federal de Pernambuco
Dantas, Hugo
;
Cabrita, Isabel
conferenceObject
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Lucas, Margarida
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