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http://hdl.handle.net/10773/37912
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DC Field | Value | Language |
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dc.contributor.author | Costa, Liliana Vale | pt_PT |
dc.contributor.author | Proença, Frederico | pt_PT |
dc.contributor.author | Passos, Ana | pt_PT |
dc.contributor.author | Zagalo, Nelson | pt_PT |
dc.contributor.author | Nogueira, Teresa | pt_PT |
dc.contributor.author | Duarte, Margarida | pt_PT |
dc.contributor.author | Ortet, Cláudia | pt_PT |
dc.contributor.author | Veloso, Ana | pt_PT |
dc.date.accessioned | 2023-05-26T18:01:55Z | - |
dc.date.available | 2023-05-26T18:01:55Z | - |
dc.date.issued | 2023-04-14 | - |
dc.identifier.isbn | 978-94-0149-676XX | - |
dc.identifier.uri | http://hdl.handle.net/10773/37912 | - |
dc.description.abstract | Media trust has been one of the greatest societal challenges given viral outbreaks within a new media landscape, amplifying fear-inducing measures, and information avoidance. Although some research has been carried out on the media (mis)use to inform about viral infections, there has been general lack of information on media design to create this awareness. The purpose of this paper is to contribute to establishing practices to develop virus epidemiologic-themed digital games to raise awareness for viral infections in young adults. Using a qualitative development research involving twenty-six informed individuals in microbiology and game design and thirty-four young adults aged between 18 and 35, a set of guidelines within the project PLAYMUTATION were proposed: (i) Validating the information on the transmission of the virus, measures to prevent and treat viral infections as a topic; (ii) Virtual modelling of the viruses physical interactions; and (iii) Showing implicitly the bio-psycho-social consequences, among others. This paper advances the knowledge of connectivity and creativity in times of conflict by simulating game-based scenarios that may prepare players for acting upon future health crises and outbreaks. | pt_PT |
dc.description.sponsorship | This work is financially supported by national funds through FCT –Foundation for Science and Technology, I.P., under the project UIDB/05460/2020. Thanks are due to FCT/MCTES for the financial support to DigiMedia, through national funds. This work was funded by DigiMedia under the project PLAYMUTATION Virus Epidemiologic-themed Digital Games and Youngsters’ Attitudes to Viral Infection—DMPI/001/2022 and YO-MEDIA: Youngsters' Media Literacy in Times of Crisis. European Media Fund (European University Institute & Gulbenkian). | pt_PT |
dc.language.iso | eng | pt_PT |
dc.publisher | University of Antwerp; Cumulus Association International Association of Universities and College of Arts, Design and Media | pt_PT |
dc.relation | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05460%2F2020/PT | pt_PT |
dc.relation | DMPI/001/2022 | pt_PT |
dc.rights | openAccess | pt_PT |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Digital games | pt_PT |
dc.subject | Viral infections | pt_PT |
dc.subject | Awareness design | pt_PT |
dc.subject | Changing behaviors | pt_PT |
dc.title | Designing for viral infection awareness through PLAYMUTATION | pt_PT |
dc.type | bookPart | pt_PT |
dc.description.version | published | pt_PT |
dc.peerreviewed | yes | pt_PT |
ua.event.date | 12-15 abril, 2023 | pt_PT |
degois.publication.firstPage | 181 | pt_PT |
degois.publication.lastPage | 184 | pt_PT |
degois.publication.title | Connectivity, and Creativity in times of Conflict. Cumulus Conference Proceedings Antwerp 2023 | pt_PT |
Appears in Collections: | DeCA - Capítulo de livro DigiMedia - Capítulo de livro |
Files in This Item:
File | Description | Size | Format | |
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CumulusAntwerp2023_FullPaper+PLAYMUTATION+YO-MEDIA.pdf | - | 1.11 MB | Adobe PDF | View/Open |
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