Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/32474
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dc.contributor.authorPombo, Lúciapt_PT
dc.contributor.authorMarques, Margarida M.pt_PT
dc.date.accessioned2021-10-27T08:12:21Z-
dc.date.available2021-10-27T08:12:21Z-
dc.date.issued2021-09-30-
dc.identifier.urihttp://hdl.handle.net/10773/32474-
dc.description.abstractMobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The supporting technologies for MARGs’ implementation in education are increasingly pervasive and popular, so it is time for their adoption in teacher practices. However, the integration of new practices in schools, with an impact on students’ learning, requires teacher training. For that, a 50 h workshop was con-ducted to promote the collaborative development of MARGs for science, technology, engineering, and mathematics learning, which was attended by 16 in-service teachers, in Portugal. The aim of this study is to propose a set of guidelines for teacher training on MARGs, emergent from the perspectives of teachers who participated in the workshop. This is a descriptive qualitative study focusing on documental analysis of the individual final reflections of the participating teachers. The results showed that the workshop answered teachers’ personal and professional needs, with an impact on their practices, in what concerns the integration of mobile and AR technology, and of games. Producing a new game during training and making it freely available for others to use seemed to be very satisfactory for teachers, and a good practice to follow. From teachers’ reflections, it was possible to propose a set of guidelines useful for international readership, both researchers and teacher trainers, who aim to conceive and develop continuous professional development initiatives for MARGs’ integration in teacher practices.pt_PT
dc.description.sponsorshipThis research was funded by FEDER-Fundo Europeu de Desevolvimento Regional funds through the COMPETE 2020-Operational Programme for Competitiveness and Internationalisation (POCI), and by Portuguese funds through FCT-Fundação para a Ciência e a Tecnologia, grant number PO-CI-01-0145-FEDER-016542, and the work of the second author is funded by national funds (OE), through University of Aveiro, in the scope of the framework contract foreseen in the numbers 4, 5 and 6 of the article 23, of the Decree-Law 57/2016, of August 29, changed by Law 57/2017, of July 19.pt_PT
dc.language.isoengpt_PT
dc.publisherMDPIpt_PT
dc.relationPOCI-01-0145-FEDER-016542pt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectTeacher training workshoppt_PT
dc.subjectMobile augmented reality gamespt_PT
dc.subjectDocumental analysispt_PT
dc.titleGuidelines for teacher training in mobile augmented reality games: hearing the teachers’ voicespt_PT
dc.typearticlept_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
degois.publication.issue10pt_PT
degois.publication.titleEducation Sciencespt_PT
degois.publication.volume11pt_PT
dc.relation.publisherversionhttps://www.mdpi.com/2227-7102/11/10/597pt_PT
dc.identifier.doi10.3390/educsci11100597pt_PT
dc.identifier.essn2227-7102pt_PT
dc.identifier.articlenumber597pt_PT
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DEP - Artigos



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