Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/30026
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dc.contributor.authorSaboia, Inga Freirept_PT
dc.contributor.authorAlmeida, Ana Margaridapt_PT
dc.contributor.authorPernencar, Cláudiapt_PT
dc.contributor.authorVeloso, Ana Isabelpt_PT
dc.date.accessioned2020-12-14T10:26:59Z-
dc.date.available2020-12-14T10:26:59Z-
dc.date.issued2018-
dc.identifier.isbn978-1-5386-6299-1pt_PT
dc.identifier.urihttp://hdl.handle.net/10773/30026-
dc.description.abstractThe World Health Organisation considers obesity to be a highly worrying epidemic, resulting from inadequate life and dietary choices. There are several mobile applications that calculate food intake and calories. Other research has shown that these systems use gamification strategies to motivate people's weight control. This work presents an analysis of three applications, in order to understand if the gamification is used superficially and sporadically, or if it is part of continuous strategies of engagement. Therefore, the game elements and design techniques are highlighted and discussed. The main findings reflect applications are based on some game elements, but they have not grounded these systems on the consumer journey. An analysis of weight control applications was conducted allowing the identification of its main features: control meal management, calories intake counter, predictions and plan for weight loss or gain. Game mechanics were also found, pointing to the use of gamification strategies, but in a superficial dimension, as this study shows.pt_PT
dc.language.isoengpt_PT
dc.publisherIEEEpt_PT
dc.rightsrestrictedAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectGame thinkingpt_PT
dc.subjectObesitypt_PT
dc.subjectNutritionpt_PT
dc.titleGamification strategies in weight control applications, where "losing (weight) is winning"pt_PT
dc.typebookPartpt_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
degois.publication.title2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)pt_PT
dc.identifier.doi10.1109/SeGAH.2018.8401375pt_PT
dc.identifier.esbn978-1-5386-6298-4pt_PT
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