Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/23906
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dc.contributor.authorDescalço, L.pt_PT
dc.contributor.authorOliveira, P.pt_PT
dc.date.accessioned2018-08-01T16:36:55Z-
dc.date.available2018-08-01T16:36:55Z-
dc.date.issued2018-07-
dc.identifier.isbn978-84-09-02709-5-
dc.identifier.urihttp://hdl.handle.net/10773/23906-
dc.description.abstractMany studies have shown positive effects of gamification and serious games on teaching and learning. From 1989, we have been organizing National Science Competitions in Portugal, with participants from schools from all over the Country. In this work, we assess the impact of these competitions on student’s motivation and performance in the school. The study is mainly based on surveys done on the years 2015 and 2017. Both, students and their teachers, have participated in the surveys. We also present some data about usage of the computer system used in the competitions during the event and for practicing to the event. Based on teacher’s opinions we conclude the events have some positive influence on student’s motivation.pt_PT
dc.language.isoengpt_PT
dc.publisherIATEDpt_PT
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147206/PTpt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSerious gamespt_PT
dc.subjectComputers in educationpt_PT
dc.subjectMotivationpt_PT
dc.titleScience Competitions: Do They Foster Learningpt_PT
dc.typeconferenceObjectpt_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
ua.event.date3 julho, 2018pt_PT
degois.publication.firstPage1388pt_PT
degois.publication.lastPage1394pt_PT
degois.publication.locationPalma, Espanhapt_PT
degois.publication.titleEDULEARN18pt_PT
Appears in Collections:CIDMA - Comunicações
AGG - Comunicações

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