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Issue Date
Title
Author(s)
Type
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2021
SIX 2.0: uma interface tangível para seniores
Pinho, António
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
;
Mealha, Óscar
bookPart
2021
Conceptualization of hypersituation as result of IoT in education
Moreira, Filipe T.
;
Vairinhos, Mário
;
Ramos, Fernando
bookPart
2020
Open IoT technologies in the classroom: a case study on the student’s perception
Moreira, Filipe T.
;
Vairinhos, Mário
;
Ramos, Fernando
bookPart
2020
Towards a new hybrid game model: designing tangible experiences
Oliveira, Ana Patrícia
;
Sousa, Micael
;
Vairinhos, Mário
;
Zagalo, Nelson
bookPart
15-Jun-2023
Beats & Units: a story-game design framework
Zagalo, Nelson
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Vairinhos, Mário
article
5-Oct-2021
Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGame
Sousa, Micael
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Zagalo, Nelson
;
Vairinhos, Mário
bookPart
Jun-2023
Potenciar aprendizagens interdisciplinares com a Internet das Coisas: construção e utilização didática de dispositivos de baixo custo
Moreira, Filipe T.
;
Vairinhos, Mário
;
Ramos, Fernando
book
2023
FlavourGame: interaction design in hybrid games
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Zagalo, Nelson
;
Vairinhos, Mário
conferenceObject
5-Oct-2021
Tangible interfaces and augmented reality in a nutrition serious game for kids
Reisinho, Pedro
;
Silva, Cátia
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
;
Zagalo, Nelson
bookPart
11-Apr-2021
Creative process for designing a hybrid game for nutrition education
Reisinho, Pedro
;
Silva, Cátia
;
Zagalo, Nelson
;
Vairinhos, Mário
;
Oliveira, Ana Patrícia
bookPart
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Cardoso, Pedro
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Moreira, Filipe T.
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Ramos, Fernando
2
Reisinho, Pedro
2
Silva, Cátia
2
Sousa, Micael
1
Mealha, Óscar
1
Pinho, António
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2
Augmented reality
2
Education
2
Hybrid game
2
Internet of Things
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Nutrition education
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Serious games
2
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3D
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Date issued
3
2023
5
2021
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2020