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Issue Date
Title
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May-2021
The transformative role of peer learning projects in 21st century schools: achievements from five Portuguese educational institutions
Carvalho, Ana Raquel
;
Santos, Carlos
article
2021
Public Health on Instagram: an analysis of health promotion strategies of Portugal and Brazil
Pinto, Pâmela Araujo
;
Antunes, Maria João Lopes
;
Almeida, Ana Margarida Pisco
article
2021
Children with special needs in music arts education programmes: challenges
Moreno, Davys
;
Moreira, António
;
Tymoshchuk, Oksana
;
Marques, Carlos
bookPart
12-Jul-2021
Accessibility and microcopy remote testing of mobile applications: The case of the CeNTER platform
Tymoshchuk, Oksana
;
Oliveira, Eliza
;
Branco, André
;
Carvalho, Daniel
;
Antunes, Maria João
;
Pedro, Luís
;
Almeida, Ana Margarida
;
Ramos, Fernando
bookPart
2021
End-user evaluation of a mobile application prototype for territorial innovation
Oliveira, Eliza
;
Branco, André C.
;
Carvalho, Daniel
;
Sacramento, Eveline R.
;
Tymoshchuk, Oksana
;
Pedro, Luis
;
Antunes, Maria J.
;
Almeida, Ana M.
;
Ramos, Fernando
article
11-Jul-2021
Prototyping an APP assist game-based activities: co-design using a qualitative approach
Reis, Maria Helena da Silva
conferenceObject
2021
Mechanics or Mechanisms: defining differences in analog games to support game design
Sousa, Micael
;
Zagalo, Nelson
;
Oliveira, Ana Patrícia
bookPart
4-Dec-2021
Beats and units framework: a story-game integration framework for the ideation stage of narrative design of serious games
Zagalo, Nelson
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
bookPart
5-Oct-2021
Defining the Mechanisms for Engagement Design Protocol towards the development of analogue and hybrid serious games: learning from FlavourGame
Sousa, Micael
;
Oliveira, Ana Patrícia
;
Cardoso, Pedro
;
Zagalo, Nelson
;
Vairinhos, Mário
bookPart
Oct-2021
O processo de design dos personagens do jogo de tabuleiro FlavourGame
Martins, Dalila
;
Pereira, Leonardo
;
Oliveira, Patrícia
;
Zagalo, Nelson
bookPart
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Almeida, Ana Margarida
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Oliveira, Ana Patrícia
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Zagalo, Nelson
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Almeida, Ana Margarida Pisco
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Vairinhos, Mário
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Carvalho, Daniel
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Leite, Carla V.
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4
Gamification
4
Instagram
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Childbirth education
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e-health
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Serious games
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Social media
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Usability
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Augmented reality
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