Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/39318
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dc.contributor.authorMarques, Margarida M.pt_PT
dc.contributor.authorPombo, Lúciapt_PT
dc.date.accessioned2023-09-06T11:40:35Z-
dc.date.available2023-09-06T11:40:35Z-
dc.date.issued2022-
dc.identifier.isbn978-84-09-45476-1-
dc.identifier.urihttp://hdl.handle.net/10773/39318-
dc.description.abstractTo progress towards the goals of the 2030 Agenda, citizens must have opportunities to develop key competences in sustainability. Mobile devices, augmented reality and outdoor games can be mobilized to promote education for Sustainable Development for diverse target publics. Thus, there is a need of research changes in sustainable development competences in citizens brought about by the exploration of a smart learning city environment, sustained by mobile Augmented Reality (AR) game-based resources. This is a work-in-progress report on a design-based research approach for development of the technological facet of a smart learning city environment for education for sustainable development, under the EduCITY project. It is expected that the EduCITY will produce a technology-enhanced intervention, using a mobile app with AR challenging games, co-created by citizens through an open and easy to use access platform, supporting participatory dynamics. Once the games are created, the citizens can also explore AR games in strategic paths in the city. The games are grounded in city-based aggregating topics, promoting education in context and lifelong learning. It is a challenging and ambitious endeavour, where citizens commit to transformation and engage in it for the benefit of cities’ quality of life and sustainability. Nevertheless, several difficulties are foreseen that need to be addressed, such as issues regarding AR triggering and interactivity, and connectivity with environmental sensors. Future work involves several cycles of testing the prototype and, after a functional version, the organization of sessions for game co-creation and, afterwards, the preparation of activities for the community to play the games in the city. These experiences enlarge the creative, multi/interdisciplinary response that seeks to provide situated learning opportunities for all, throughout the creation of participatory dynamics involving the academy and the community. The EduCITY contribution for the knowledge progress is its innovative framework based on a grounded, participatory, and user centred approach for the development of key competences for sustainable development, by using a smart technology and moving Education to a Smart City. This is anchored on a community-based participatory project integrating AR location games based on challenges, to be explored in the city, in formal, non-formal and informal educational contexts, in a socio constructivism approach.pt_PT
dc.description.sponsorshipEduCITY is funded by Portuguese funds through FCT - Fundação para a Ciência e a Tecnologia within the framework of the PTDC/CED-EDG/0197/2021 project. The work of the first author is funded by national funds, through University of Aveiro, in the scope of the framework contract foreseen in the numbers 4, 5 and 6 of the article 23, of the Decree-Law 57/2016, of August 29, changed by Law 57/2017, of July 19.pt_PT
dc.language.isoengpt_PT
dc.publisherIATEDpt_PT
dc.relationinfo:eu-repo/grantAgreement/FCT/3599-PPCDT/PTDC%2FCED-EDG%2F0197%2F2021/PTpt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile learningpt_PT
dc.subjectAugmented realitypt_PT
dc.subjectGame-based learningpt_PT
dc.subjectEducation for Sustainable Developmentpt_PT
dc.subjectDesign-based researchpt_PT
dc.titleDesign & develop a smart learning city environment for sustainabilitypt_PT
dc.typebookPartpt_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
ua.event.date7-9 November, 2022pt_PT
degois.publication.firstPage5595pt_PT
degois.publication.lastPage5601pt_PT
degois.publication.locationSeville, Spainpt_PT
degois.publication.titleICERI2022 Proceedingspt_PT
dc.relation.publisherversionhttps://library.iated.org/view/MMARQUES2022DESpt_PT
dc.identifier.doi10.21125/iceri.2022.1377pt_PT
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