Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/34654
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dc.contributor.authorTavares, Ritapt_PT
dc.contributor.authorMarques Vieira, Ruipt_PT
dc.contributor.authorPedro, Luíspt_PT
dc.date.accessioned2022-09-19T15:12:18Z-
dc.date.available2022-09-19T15:12:18Z-
dc.date.issued2021-02-
dc.identifier.issn2227-7102pt_PT
dc.identifier.urihttp://hdl.handle.net/10773/34654-
dc.description.abstractThis paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for educational software. This paper aims to answer how the interaction between students and a mobile app for Science Education can promote students’ scientific competences development and self-regulated learning. To achieve this, a learning approach was designed, combining the Universal Design for Learning principles, Inquiry-Based Science Education and the BSCS 5E – teaching model for Science Education designed by the Biological Sciences Curriculum Study, which results in the acronym of the model. The 5E is related to each phase of the model: Engagement; Exploration; Explanation; Elaboration; Evaluation. The proposed was based on a grounded, participatory, and user-centred approach, crossing literature contributions with data collected among primary-school teachers through the application of a questionnaire (n = 118). Data collected allowed deductions about the expected adequacy of the learning approach, according to Nieveen’s criteria for high quality educational interventions. This adequacy was revealed through the teachers’ conceptions about the potential impact of the conceptualized mobile app (i) to provide a comprehensive and practical Science Education learning; and (ii) to enhance students’ scientific competences development and self-regulated learning. The paper aims to contribute to the design of an innovative learning approach in Science Education and to share it with other researchers since it can be expanded to other educational software.pt_PT
dc.language.isoengpt_PT
dc.publisherMDPIpt_PT
dc.relationinfo:eu-repo/grantAgreement/FCT/POR_CENTRO/SFRH%2FBD%2F107808%2F2015/PTpt_PT
dc.relationPD/00173/2014pt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile applicationpt_PT
dc.subjectScience Educationpt_PT
dc.subjectLearning approachpt_PT
dc.subjectScientific competencespt_PT
dc.subjectUniversal Design for Learningpt_PT
dc.subjectInquiry-Based Science Educationpt_PT
dc.subjectBSCS 5Ept_PT
dc.subjectEducational Data Miningpt_PT
dc.titleMobile App for Science Education: designing the learning approachpt_PT
dc.typearticlept_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
degois.publication.firstPage79pt_PT
degois.publication.issue2pt_PT
degois.publication.titleEducation Sciencespt_PT
degois.publication.volume11pt_PT
dc.relation.publisherversionhttps://doi.org/10.3390/educsci11020079pt_PT
dc.identifier.doi10.3390/educsci11020079pt_PT
dc.identifier.essn2227-7102pt_PT
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