Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/31575
Title: | Citizen’s interactions in “Smart game-playing environments” |
Author: | Costa, Liliana Vale Veloso, Ana Isabel Mealha, Óscar |
Keywords: | ‘Smart game-playing’ Learning Game-mediated interactions |
Issue Date: | 2018 |
Publisher: | EUROSIS |
Abstract: | In an increasingly networked society that opens up a set of services and opportunities to meet the citizens’ needs, one of the greatest challenges is its complexity towards the global connectivity between individuals and their surroundings. Indeed, the citizen-environment interaction is crucial for designing a ‘smart ecosystem’ in which the citizens’ context and mediated interactions are represented. So far, however, there has been little discussion about the players’ spatial mental models and kinesics cues that can foster their interactions. This position paper addresses the use of kinesics behaviours, and space semiotics in game-mediated interactions, aiming at fostering reciprocal affordances between player-citizens and their surrounding environment, for an augmented smarter game-play experience. |
Peer review: | yes |
URI: | http://hdl.handle.net/10773/31575 |
ISBN: | 978-94-92859-04-4 |
Appears in Collections: | DigiMedia - Capítulo de livro |
Files in This Item:
File | Description | Size | Format | |
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revisedpaper_CITIZEN’S INTERACTIONS IN “SMART GAME-PLAYING ENVIRONMENTS.pdf | 293.46 kB | Adobe PDF |
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