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dc.contributor.authorReis, Maria H.pt_PT
dc.description.abstractQualitative approaches have gained prominence in the scientific community being important to develop studies that use them, namely to assist prototyping stages. This article seeks to contribute to the deepening of knowledge in the field of cataloging and evaluating educational games and describes the process of designing an application's wireframes. This allowed the gathering of the app’s functional requirements, using a qualitative methodological approach through co-design: a focus group of eight experts from different fields such as geography, sociology, science, technology, engineering, art and mathematics was constituted. Considering the Communicative Design Paradigm and the Octalysis gamification model, the functional requirements were grouped, after analysis, into six domains – Games, News, Interaction, User, Evaluation and Language. The prototype design emerged from this process enabling the design of 47 wireframes.pt_PT
dc.publisherCEUR Workshop Proceedingspt_PT
dc.subjectEducational gamespt_PT
dc.subjectGame-based learningpt_PT
dc.subjectFunctional requirementspt_PT
dc.titlePrototyping an app to assist game-based activities: co-design using a qualitative approachpt_PT
dc.description.versionin publicationpt_PT
ua.event.date11-13 julho, 2021pt_PT
degois.publication.titleCHItaly 2021 - Frontiers of HCI - Doctoral Consortiumpt_PT
Appears in Collections:DeCA - Comunicações
DigiMedia - Comunicações

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