Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/26488
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dc.contributor.authorPombo, Lúciapt_PT
dc.contributor.authorMarques, Margarida Moraispt_PT
dc.contributor.authorCarlos, Vâniapt_PT
dc.contributor.authorGuerra, Cecíliapt_PT
dc.contributor.authorLucas, Margaridapt_PT
dc.contributor.authorLoureiro, Maria Joãopt_PT
dc.date.accessioned2019-09-04T14:02:24Z-
dc.date.available2019-09-04T14:02:24Z-
dc.date.issued2018-
dc.identifier.isbn978-3-319-61321-5pt_PT
dc.identifier.urihttp://hdl.handle.net/10773/26488-
dc.description.abstractThe EduPARK game is developed under a game-based learning methodology. It is designed for outdoor learning settings by employing geocaching principles and mobile Augmented Reality technologies. The game aims to develop users’ authentic and autonomous learning about diverse interdisciplinary themes in a smart urban park. It integrates learning guides for different target groups of basic education. The purpose of this paper is to present the game prototype development, which followed a design-based research approach. The evaluation of the game involved 74 pupils from two school levels (aged 9–10 and 13–14). They explored the game and their reactions were registered. Focus groups were conducted at the end of the experience. The evaluation allowed identifying positive characteristics of the game, such as immediate feedback and collaborative dynamics. Some questions included in the learning guides were perceived as difficult to understand and also some features came out to be considered for future improvements.pt_PT
dc.language.isoengpt_PT
dc.publisherSpringerpt_PT
dc.relationPOCI-01-0145-FEDER-016542pt_PT
dc.rightsrestrictedAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectAugmented realitypt_PT
dc.subjectMobile learningpt_PT
dc.subjectSmart urban parkpt_PT
dc.subjectEducational gamespt_PT
dc.titleAugmented reality and mobile learning in a Smart Urban Park: pupils’ Perceptions of the EduPARK Gamept_PT
dc.typebookPartpt_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
degois.publication.firstPage90pt_PT
degois.publication.lastPage100pt_PT
degois.publication.locationChampt_PT
degois.publication.titleCitizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologiespt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-319-61322-2_9pt_PT
dc.identifier.doi10.1007/978-3-319-61322-2_9pt_PT
dc.identifier.esbn978-3-319-61322-2pt_PT
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