Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/26488
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Pombo, Lúcia | pt_PT |
dc.contributor.author | Marques, Margarida Morais | pt_PT |
dc.contributor.author | Carlos, Vânia | pt_PT |
dc.contributor.author | Guerra, Cecília | pt_PT |
dc.contributor.author | Lucas, Margarida | pt_PT |
dc.contributor.author | Loureiro, Maria João | pt_PT |
dc.date.accessioned | 2019-09-04T14:02:24Z | - |
dc.date.available | 2019-09-04T14:02:24Z | - |
dc.date.issued | 2018 | - |
dc.identifier.isbn | 978-3-319-61321-5 | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10773/26488 | - |
dc.description.abstract | The EduPARK game is developed under a game-based learning methodology. It is designed for outdoor learning settings by employing geocaching principles and mobile Augmented Reality technologies. The game aims to develop users’ authentic and autonomous learning about diverse interdisciplinary themes in a smart urban park. It integrates learning guides for different target groups of basic education. The purpose of this paper is to present the game prototype development, which followed a design-based research approach. The evaluation of the game involved 74 pupils from two school levels (aged 9–10 and 13–14). They explored the game and their reactions were registered. Focus groups were conducted at the end of the experience. The evaluation allowed identifying positive characteristics of the game, such as immediate feedback and collaborative dynamics. Some questions included in the learning guides were perceived as difficult to understand and also some features came out to be considered for future improvements. | pt_PT |
dc.language.iso | eng | pt_PT |
dc.publisher | Springer | pt_PT |
dc.relation | POCI-01-0145-FEDER-016542 | pt_PT |
dc.rights | restrictedAccess | pt_PT |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Augmented reality | pt_PT |
dc.subject | Mobile learning | pt_PT |
dc.subject | Smart urban park | pt_PT |
dc.subject | Educational games | pt_PT |
dc.title | Augmented reality and mobile learning in a Smart Urban Park: pupils’ Perceptions of the EduPARK Game | pt_PT |
dc.type | bookPart | pt_PT |
dc.description.version | published | pt_PT |
dc.peerreviewed | yes | pt_PT |
degois.publication.firstPage | 90 | pt_PT |
degois.publication.lastPage | 100 | pt_PT |
degois.publication.location | Cham | pt_PT |
degois.publication.title | Citizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologies | pt_PT |
dc.relation.publisherversion | https://link.springer.com/chapter/10.1007%2F978-3-319-61322-2_9 | pt_PT |
dc.identifier.doi | 10.1007/978-3-319-61322-2_9 | pt_PT |
dc.identifier.esbn | 978-3-319-61322-2 | pt_PT |
Appears in Collections: | CIDTFF - Capítulo de livro |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
01.pdf | 1.1 MB | Adobe PDF |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.