Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/21971
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dc.contributor.authorLoffler, Maartenpt
dc.contributor.authorSaumell, M.pt
dc.contributor.authorSilveira, Rodrigopt
dc.date.accessioned2018-01-31T15:50:25Z-
dc.date.available2018-01-31T15:50:25Z-
dc.date.issued2014-
dc.identifier.urihttp://hdl.handle.net/10773/21971-
dc.description.abstractGiven a 1.5D terrain, i.e., an x-monotone polygonal line in R 2 with n vertices, and 1 ≤ m ≤ n viewpoints placed on some of the terrain vertices, we study the problem of computing the parts of the terrain that are visible from at least one of the viewpoints. We present an algorithm that runs in O(n + m log m) time. This improves over a previous algorithm recently proposed.pt
dc.language.isoengpt
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/135976/PTpt
dc.relationinfo:eu-repo/grantAgreement/FCT/SFRH/SFRH%2FBPD%2F88455%2F2012/PTpt
dc.rightsopenAccesspor
dc.titleA faster algorithm to compute the visibility map of a 1.5D terrainpt
dc.typeconferenceObjectpt
dc.peerreviewedyespt
ua.publicationstatuspublishedpt
ua.event.date3-5 Março, 2014pt
ua.event.typeconferencept
degois.publication.titleAbstracts 30th European Workshop on Computational Geometrypt
Appears in Collections:CIDMA - Comunicações
OGTCG - Comunicações

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