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Issue Date
Title
Author(s)
Type
Access Type
2021
Fostering senior community-based cyclotourism using transmedia: a proposal
Ortet, Cláudia
;
Veloso, Ana Isabel
;
Costa, Liliana Vale
bookPart
2019
Methods and strategies for involving older adults in branding an online community: the miOne case study
Amado, Pedro
;
Costa, Liliana Vale
;
Veloso, Ana Isabel
bookPart
2020
Aging in online communities: a systematic literature review of design recommendations
Veloso, Ana Isabel
;
Ferreira, Sónia
;
Costa, Liliana Vale
;
Mealha, Óscar
;
Santos, Santos
article
2019
Age stereotyping in the game context: introducing the game-ageism and age-gameism phenomena
Costa, Liliana Vale
;
Veloso, Ana Isabel
;
Loos, Eugène
bookPart
2021
Online news and gamification habits in late adulthood: a survey with older adults
Regalado, Francisco
;
Costa, Liliana Vale
;
Veloso, Ana Isabel
bookPart
2018
Citizen’s interactions in “Smart game-playing environments”
Costa, Liliana Vale
;
Veloso, Ana Isabel
;
Mealha, Óscar
bookPart
15-Jul-2019
Scaffolding in indoor and outdoor mobility: a wearable and mobile application for senior tourism in a playable city
Costa, Liliana Vale
;
Veloso, Ana Isabel
;
Arnab, Sylvester
;
Loizou, Michael
;
Tomlins, Richard
;
Sukumar, Arun
bookPart
3-Aug-2018
Games for active ageing, well-being and quality of life: a pilot study
Costa, Liliana Vale
;
Veloso, Ana Isabel
;
Loizou, Michael
;
Arnab, Sylvester
article
2020
Aprendizagem nas universidades de terceira idade em tempos de confinamento social: o caso da comunidade online miOne
Veloso, Ana Isabel
;
Costa, Liliana Vale
;
Machado, Sónia
;
Regalado, Francisco
;
Silva, João Henrique
article
2021
Older adults “jump” into coDesiging a digital game: a field study
Costa, Liliana Vale
;
Veloso, Ana Isabel
;
Sousa, Liliana
;
Loizou, Michael
;
Arna, Sylvester
bookPart
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Regalado, Francisco
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1
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Ageing
1
Action qualitative research
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Age-friendly
1
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Ageism
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2021
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