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Issue DateTitleAuthor(s)TypeAccess Type
7-Feb-2022The gamification to improve learners' learning in higher educationLawrance, Paul Joseph; Moreira, António; Santos, CarlosarticleopenAccess
21-Jul-2021The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary educationLawrance, Paul Joseph; Moreira, António; Santos, CarlosarticleopenAccess
21-Jul-2021A case study of applying gamification tools in business mathematics for higher education students: gamification toolsLawrance, Paul Joseph; Moreira, António; Santos, CarlosarticleopenAccess
2022Fostering co-UXers in later age: co-designing a UX toolkit for the senior online community miOneMachado, Sónia; Costa, Liliana Vale; Mealha, Óscar; Veloso, Ana; Santos, CarlosbookPartrestrictedAccess
2021Assessing teachers and peer teacher students’ perceptions of their motivations and participation impact in peer learning projects: the role of content analysis supported by WebQDACarvalho, Ana Raquel; Santos, CarlosbookPartembargoedAccess
2020The impact of a digitally enhanced peer learning program on peer teacher students’ academic performance: a study developed under Educational Design ResearchCarvalho, Ana Raquel; Santos, CarlosconferenceObjectopenAccess
2020Teachers and peer teacher students’ perceptions on ICT tools usage in peer learning projects: findings from a multiple case studyCarvalho, Ana Raquel; Santos, CarlosconferenceObjectopenAccess
May-2021The transformative role of peer learning projects in 21st century schools: achievements from five Portuguese educational institutionsCarvalho, Ana Raquel; Santos, CarlosarticleopenAccess
2010Visualisation of web based e-learning activityOliveira, Ana Patrícia; Mealha, Óscar; Santos, CarlosbookPartrestrictedAccess
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