Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/8933
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dc.contributor.authorAna Paula Tomáspt
dc.contributor.authorAntónio Leslie Bajuelospt
dc.contributor.authorFábio Marquespt
dc.date.accessioned2012-09-03T14:14:38Z-
dc.date.issued2003-
dc.identifier.urihttp://hdl.handle.net/10773/8933-
dc.description.abstractWe propose an anytime algorithm to compute successively better approximations of the optimum of MINIMUM VERTEX GUARD. Though the presentation is focused on polygons, the work may be directly extended to terrains along the lines of [4]. A major idea in our approach is to explore dominance of visibility regions to first detect pieces that are more difficult to guardpt
dc.language.isoengpt
dc.publisherSpringer-Verlagpt
dc.relationPrograma de financiamento plurianual, FCT e POSIpt
dc.rightsopenAccesspor
dc.subjectComputational Geometry, Art Gallery Theorem, Orthogonal Polygons, Vertex cover Problem, Approximation Algorithmspt
dc.titleApproximation algorithms to minimum vertex cover problems on polygons and terrainspt
dc.typebookpt
dc.peerreviewedyespt
ua.distributioninternationalpt
degois.publication.firstPage869pt
degois.publication.lastPage878pt
degois.publication.titleComputational Science - ICCS 2003pt
degois.publication.volumeLNCS 2657pt
dc.date.embargo10000-01-01-
dc.relation.publisherversionhttp://www.springer.com/computer/swe/book/978-3-540-40194-0pt
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