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Issue DateTitleAuthor(s)TypeAccess Type
2017Socrative: using mobile devices to promote language learningVasconcelos, Sandra; Balula, AnabookPartrestrictedAccess
Jul-2017Learning with mobile technologies: students’ behaviorBriz-Ponce, Laura; Pereira, Anabela; Carvalho, Lina; Juanes-Méndez, Juan Antonio; García-Peñalvo, Francisco JoséarticleopenAccess
23-Jun-2019Learning with the Augmented Reality EduPARK Game-Like App: Its Usability and Educational Value for Primary EducationPombo, Lúcia; Marques, Margarida MoraisbookPartrestrictedAccess
2020Mobile Learning no desenvolvimento de competências matemáticas: estudo de caso no ensino médio do Instituto Federal de PernambucoDantas, Hugo; Cabrita, IsabelbookPartopenAccess
2022Mobile learning, aprendizagem ativa e competências matemáticas: uma análise da literatura no período de 2012 a 2021Dantas, Hugo; Cabrita, IsabelarticleopenAccess
16-Oct-2020The potential educational value of mobile augmented reality games: the case of EduPARK AppPombo, Lúcia; Marques, Margarida M.articleopenAccess
Aug-2021The impact of teacher training using mobile augmented reality games on their professional developmentMarques, Margarida M.; Pombo, LúciaarticleopenAccess
2020Internal consistency of the educational value scale for green outdoor settings: the case of EduPARK AppMarques, Margarida Morais; Pombo, LúciabookPartopenAccess
2018Património histórico e botânico com realidade aumentada no Parque Infante D. Pedro - Aveiro: aprendizagens potenciadas pela app EduPARKPombo, LúciaconferenceObjectopenAccess
2021O uso de tecnologia móvel na aprendizagem ativa: perspectiva de diretores e professores do Instituto Federal de PernambucoDantas, Hugo; Cabrita, IsabelconferenceObjectopenAccess
Results 1-10 of 26 (Search time: 0.003 seconds).