Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/32985
Title: | Being (grand) players: review of digital games and their potential to enhance intergenerational interactions |
Author: | Costa, Liliana Veloso, Ana |
Keywords: | Design recommendations Digital games Intergenerational interaction |
Issue Date: | 28-Apr-2016 |
Publisher: | Routledge |
Abstract: | Recently, there has been growing interest in the way in which digital games can affect intergenerational interactions. Although the existing body of knowledge on intergenerational digital games is quite extensive, a systematic understanding of how digital games can enhance intergenerational interactions is still lacking. This paper reports on the state-of-the-art of current digital games and their utility in enhancing intergenerational interaction. Thirty-six papers published between 2006 and 2014 in English-language publications met inclusion criteria. The review presents sets of recommendations for designing game-mediated environments to enhance intergenerational interaction. |
Peer review: | yes |
URI: | http://hdl.handle.net/10773/32985 |
DOI: | 10.1080/15350770.2016.1138273 |
ISSN: | 1535-0770 |
Appears in Collections: | DigiMedia - Artigos |
Files in This Item:
File | Description | Size | Format | |
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WJIR-2015-0010.R2_Proof_hi.pdf | 2.24 MB | Adobe PDF |
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