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Issue DateTitleAuthor(s)TypeAccess Type
2020Internal consistency of the educational value scale for green outdoor settings: the case of EduPARK AppMarques, Margarida Morais; Pombo, LúciabookPartopenAccess
2021Teachers’ experiences and perceptions regarding mobile augmented reality games: a case study of a teacher trainingMarques, M. M.; Pombo, L.bookPartopenAccess
2022Jogo móvel para uma educação para a sustentabilidade e contextualizadaRodrigues, Rita; Ferreira-Santos, João; Draghi, Julia; Ribeiro, Sofia; Marques, Margarida M.; Pombo, LúciaconferenceObjectopenAccess
2022Mobile learning, aprendizagem ativa e competências matemáticas: uma análise da literatura no período de 2012 a 2021Dantas, Hugo; Cabrita, IsabelarticleopenAccess
16-Oct-2020The potential educational value of mobile augmented reality games: the case of EduPARK AppPombo, Lúcia; Marques, Margarida M.articleopenAccess
2020Mobile Learning no desenvolvimento de competências matemáticas: estudo de caso no ensino médio do Instituto Federal de PernambucoDantas, Hugo; Cabrita, IsabelbookPartopenAccess
Aug-2021The impact of teacher training using mobile augmented reality games on their professional developmentMarques, Margarida M.; Pombo, LúciaarticleopenAccess
2021O uso de tecnologia móvel na aprendizagem ativa: perspectiva de diretores e professores do Instituto Federal de PernambucoDantas, Hugo; Cabrita, IsabelconferenceObjectopenAccess
2022Design & develop a smart learning city environment for sustainabilityMarques, Margarida M.; Pombo, LúciabookPartopenAccess
Mar-2022Mobile learning games with augmented reality in a park: system for classification of questions for quiz game creationPombo, Lúcia; Marques, Margarida M.bookPartopenAccess
Results 1-10 of 11 (Search time: 0.006 seconds).