Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/33984
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Pombo, Lúcia | pt_PT |
dc.contributor.author | Marques, Margarida M. | pt_PT |
dc.date.accessioned | 2022-05-30T16:31:13Z | - |
dc.date.available | 2022-05-30T16:31:13Z | - |
dc.date.issued | 2022-03 | - |
dc.identifier.isbn | 978-989-8704-38-2 | - |
dc.identifier.issn | 1741-5659 | - |
dc.identifier.uri | http://hdl.handle.net/10773/33984 | - |
dc.description.abstract | This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game with augmented reality contents to be explored in a formal learning context, in an urban green park, in Portugal. The game was co-created by 14 in-service teachers involved in a 50h training that aimed to promote the collaborative development of open digital educational resources that foster Science, Technology, Engineering and Mathematics (STEM) learning based on game approach and supported by mobile devices in outdoor settings. This is a qualitative study, based on the questions planning documents produced by the teacher trainees, which was treated using a hybrid process of inductive and deductive content analysis. The results indicate that teachers developed questions that, in the learner point of view, fall in the lower taxonomy levels, namely Remember, Understand, Apply and Analyze. Moreover, the most frequent type of question required “Direct application” of contents already known to real situations and mobilization of information expected to have been already covered at school, in a “Consolidation” approach. The empirical results suggest that the highest levels of Bloom’s Revised Taxonomy (Evaluate and Create) are only achievable, during the process of game creation, and not while playing the game. Suggestions were made regarding future research, such as to analyze the process of game co-creation by teachers familiar with this classification system, to triangulate with the current study. This work is relevant for teacher trainees and teachers to promote higher quality game-based learning in teaching practices, as well as its associated resources. | pt_PT |
dc.description.sponsorship | This work is financially supported by National Funds through FCT – Fundação para a Ciência e a Tecnologia, I.P., under the project UIDB/00194/2020. The EduPARK project was funded by FEDER funds through the COMPETE 2020-Operational Programme for Competitiveness and Internationalisation (POCI), and by Portuguese funds through FCT, Grant N. POCI-01-0145-FEDER-016542. The work of the second author is funded by national funds (OE), through University of Aveiro, in the scope of the framework contract foreseen in numbers 4, 5 & 6 of article 23 of Decree-Law 57/2016 of August 29 changed by Law 57/2017 of July 19. | pt_PT |
dc.language.iso | eng | pt_PT |
dc.publisher | IADIS | pt_PT |
dc.relation | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00194%2F2020/PT | pt_PT |
dc.relation | POCI-01-0145-FEDER-016542 | pt_PT |
dc.rights | openAccess | pt_PT |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Classification of questions | pt_PT |
dc.subject | Mobile learning | pt_PT |
dc.subject | Game-based learning | pt_PT |
dc.subject | Teacher training | pt_PT |
dc.subject | Qualitative study | pt_PT |
dc.title | Mobile learning games with augmented reality in a park: system for classification of questions for quiz game creation | pt_PT |
dc.type | bookPart | pt_PT |
dc.description.version | published | pt_PT |
dc.peerreviewed | yes | pt_PT |
ua.event.date | 12-14 março, 2022 | pt_PT |
degois.publication.firstPage | 187 | pt_PT |
degois.publication.lastPage | 194 | pt_PT |
degois.publication.title | Proceedings of The International Conferences 2022 on E-Society and Mobile Learning 2022 | pt_PT |
dc.relation.publisherversion | http://www.iadisportal.org/digital-library/iadis-international-conference-e-society-es | pt_PT |
dc.identifier.essn | 1645-7641 | - |
Appears in Collections: | CIDTFF - Capítulo de livro DEP - Capítulo de livro |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
ES_ML2022-Pombo_Marques.pdf | 3.94 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.