Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/31926
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dc.contributor.authorTavares, Ritapt_PT
dc.contributor.authorVieira, Rui Marquespt_PT
dc.contributor.authorPedro, Luíspt_PT
dc.date.accessioned2021-08-31T10:19:38Z-
dc.date.available2021-08-31T10:19:38Z-
dc.date.issued2020-
dc.identifier.issn2156-7069pt_PT
dc.identifier.urihttp://hdl.handle.net/10773/31926-
dc.description.abstractThe research work reported in this article is part of a wider study aimed at developing a mobile application (app) for Science Education in primary school. For that, we designed a participatory framework proposal nested within the larger framework of Educational Design Research. This framework emerged from the authors’ need to organise the different phases of the mobile apps development and to arrange the expected products that arise from them. Our framework suggests a grounded, participatory and user-centred approach, relating literature contributions with data collected among future end-users. In this study, we exemplify the implementation of the proposed framework by presenting the outcomes of a specific moment of the preliminary research: students’ stories and drawing analysis, to define the mobile app concept. For that, we (1) present and describe the participatory framework proposal, (2) identify and characterise the research method adopted to define the mobile app concept, (3) reveal and analyse data collected from the implementation of a creative writing and drawing activity performed by fourth grade primary-school students, and (4) describe the implications of data analysis in the mobile app concept definition. Our intention is to share with other educational researchers an approach that can be used to develop educational mobile apps grounded on future end-users’ perceptions and ideas. We also aim to contribute to deepen the Educational Design Research apps by proposing and exemplifying the implementation of a framework that brings together researchers, students, teachers and experts.pt_PT
dc.language.isoengpt_PT
dc.publisherAssociation for Learning Technologypt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectParticipatory frameworkpt_PT
dc.subjectMobile applicationpt_PT
dc.subjectEducational software developmentpt_PT
dc.subjectEducational design researchpt_PT
dc.subjectMixed-methodspt_PT
dc.subjectParticipatory designpt_PT
dc.subjectUser-centred designpt_PT
dc.titleA participatory framework proposal for guiding researchers through an educational mobile app developmentpt_PT
dc.typearticlept_PT
dc.description.versionpublishedpt_PT
dc.peerreviewedyespt_PT
degois.publication.firstPage1pt_PT
degois.publication.lastPage21pt_PT
degois.publication.titleResearch in Learning Technologypt_PT
degois.publication.volume28pt_PT
dc.identifier.doi10.25304/rlt.v28.2370pt_PT
dc.identifier.essn2156-7077pt_PT
Appears in Collections:CIDTFF - Artigos
DigiMedia - Artigos

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