Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/31589
Title: Games for active ageing, well-being and quality of life: a pilot study
Author: Costa, Liliana Vale
Veloso, Ana Isabel
Loizou, Michael
Arnab, Sylvester
Keywords: Games
Ageing
Well-being
Quality of life
Pilot Study
Issue Date: 3-Aug-2018
Publisher: Taylor and Francis
Abstract: The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly assigned to three groups: the experimental group (G1), who tested firstly a game-based learning platform (GBLP) and then a computer-assisted platform (CAP); the comparison group (G2), who tested firstly the CAP and then the GBLP and the control group (G3) that did not take part in the intervention. Participants were assessed on their health-related well-being and quality of life, using the SF36v2 and WHOQOL-BREF scales before and after each experiment. Findings suggest that there were differences between the group type and their perception on mental health (F(2,57) = 3.771, p = .029) and general health-related well-being (F(2,57) = 5.231, p = .008), in which the GBLP showed improvements relative to the CAP. The environment and mental health were some of the psychosocial domains that should be considered, whereas storytelling, context-aware challenges, game space, immediate feedback, role-playing and social engagement were relevant design domains for these games.
Peer review: yes
URI: http://hdl.handle.net/10773/31589
DOI: 10.1080/0144929X.2018.1485744
ISSN: 0144-929X
Publisher Version: https://www.tandfonline.com/doi/ref/10.1080/0144929X.2018.1485744
Appears in Collections:DigiMedia - Artigos

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