Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/31205
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dc.contributor.authorReis, Maria Helena Silvapt_PT
dc.contributor.authorAlmeida, Ana Margarida Piscopt_PT
dc.date.accessioned2021-04-19T11:03:28Z-
dc.date.available2021-04-19T11:03:28Z-
dc.date.issued2021-
dc.identifier.urihttp://hdl.handle.net/10773/31205-
dc.description.abstractThis article seeks to contribute to the deepening of knowledge when designing game-based learning activities. During the design process, the specification stage is particularly relevant, being the functional requirements an important component of this process. Qualitative approaches to its gathering have gained relevance and aroused interest within the scientific community, being of most importance to describe studies that use these methodologies. This study describes the gathering of functional requirements, from a qualitative approach, to design an application for cataloging and evaluating educational games. A focus group of eight experts was set up; the functional requirements of the application were gathered according to the Communicative Design Paradigm, aiming to identify the indicators of the proposed application, using the Octalysis gamification framework.pt_PT
dc.language.isoengpt_PT
dc.rightsopenAccesspt_PT
dc.subjectEducational gamespt_PT
dc.subjectGame-based learningpt_PT
dc.subjectGamificationpt_PT
dc.subjectFunctional requirementspt_PT
dc.titleDesigning an application to support game-based learning: gathering functional requirements from a qualitative approachpt_PT
dc.typebookPartpt_PT
dc.description.versionin publicationpt_PT
dc.peerreviewedyespt_PT
degois.publication.titleCISTI'2021 - 16th Iberian Conference on Information Systems and Technologiespt_PT
Appears in Collections:DeCA - Comunicações
DigiMedia - Comunicações

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