Please use this identifier to cite or link to this item: http://hdl.handle.net/10773/27860
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dc.contributor.authorBeça, Pedropt_PT
dc.contributor.authorSantos, Ritapt_PT
dc.contributor.authorVeloso, Anapt_PT
dc.contributor.authorGomes, Gonçalopt_PT
dc.contributor.authorPereira, Marianapt_PT
dc.contributor.authorAresta, Mónicapt_PT
dc.date.accessioned2020-03-10T17:03:41Z-
dc.date.available2020-03-10T17:03:41Z-
dc.date.issued2019-
dc.identifier.isbn978-3-030-37982-7-
dc.identifier.issn1865-0929-
dc.identifier.urihttp://hdl.handle.net/10773/27860-
dc.description.abstractThe Gamers4Nature project aims to deliver a set of strategies to empower and en-courage youngsters (upper-secondary and undergraduate students) to actively participate in games creation while raising knowledge about environmental preservation and biodiversity conservation. To accomplish these goals, a Toolkit to Game Design is being created, containing a set of resources and tools aiming to help in the creation of mobile digital games, namely a Game Construction Cards Set. This paper presents the creation process of the project’s general identi-ty and its concept adaptation to the Game Construction Cards Set, which required a deep understanding of the target audience and the development of a strategy to engage the participants in its activities. A general identity was defined, where a specific “language” to reach this audience was designed and a brand to support it was created. This “language” was applied in all graphic materials developed since day one, namely to the Game Construction Cards Set – focus of this paper. The validation of the prototypes was made through focus groups, using an iterative design approach. The focus groups participants’ inputs were integrated in the de-sign and helped with the graphic elements’ evolution, allowing the project to maintain a coherent strategy in all its representations that exceeds its graphic lan-guage and a deeper identification with the developed artefacts.pt_PT
dc.language.isoengpt_PT
dc.publisherSpringerpt_PT
dc.relationPOCI-01-0145-FEDER-031024pt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectToolkit to Game Designpt_PT
dc.subjectGamers4Naturept_PT
dc.subjectDynamic brandpt_PT
dc.subjectGraphic identitypt_PT
dc.subjectIterative designpt_PT
dc.titleSupporting the game construction process: development of artefacts in the context of a Toolkit to Game Designpt_PT
dc.typebookPartpt_PT
dc.description.versionpublishedpt_PT
dc.peerreviewednopt_PT
ua.event.date27-29 Novembro, 2019pt_PT
degois.publication.locationChampt_PT
degois.publication.titleVideogame Sciences and Arts. VJ 2019. Communications in Computer and Information Sciencept_PT
degois.publication.volume1164pt_PT
dc.identifier.doi10.1007/978-3-030-37983-4_8pt_PT
dc.identifier.esbn978-3-030-37983-4-
Appears in Collections:DeCA - Capítulo de livro
DigiMedia - Capítulo de livro

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