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7-Feb-2022
The gamification to improve learners' learning in higher education
Lawrance, Paul Joseph
;
Moreira, António
;
Santos, Carlos
article
21-Jul-2021
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education
Lawrance, Paul Joseph
;
Moreira, António
;
Santos, Carlos
article
21-Jul-2021
A case study of applying gamification tools in business mathematics for higher education students: gamification tools
Lawrance, Paul Joseph
;
Moreira, António
;
Santos, Carlos
article
Jul-2021
The interactive assessments using gamification tools (Kahoot! & Socrative)
Lawrance, Paul Joseph
;
Moreira, António
;
Santos, Carlos
article
Jul-2021
A case study of applying gamification tools in business mathematics for higher education students
Lawrance, Paul Joseph
;
Moreira, António
;
Santos, Carlos
article
10-Apr-2019
University students develop employability skills in internship
Lawrance, Paul Joseph
;
Moreira, António
article
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Santos, Carlos
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Gamification tools
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Kahoot
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