Please use this identifier to cite or link to this item:
http://hdl.handle.net/10773/14443
Title: | A video game level analysis model proposal |
Author: | Almeida, Samuel Veloso, Ana Mealha, Óscar Roque, Licínio Moura, Arnaldo |
Keywords: | Video game level Analysis mode Gameplay metrics Eye tracking Level design Gaming experience Player Analytical models Context Data visualization |
Issue Date: | 2012 |
Publisher: | IEEE |
Abstract: | This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience. |
Peer review: | yes |
URI: | http://hdl.handle.net/10773/14443 |
DOI: | 10.1109/IV.2012.82 |
ISBN: | 978-1-4673-2260-7 |
ISSN: | 1550-6037 |
Appears in Collections: | DigiMedia - Comunicações |
Files in This Item:
File | Description | Size | Format | |
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Almeida et al. - 2012 - A Video Game Level Analysis Model Proposal.pdf | documento principal | 324.08 kB | Adobe PDF | View/Open |
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